| From HDTV source material This is a 4-way test of various resizing algorithms:
 1) BicubicResize: the wrong way to resize interlaced material.
 2) BInterlacedResize: uses "dumb bob" before resize.
 3) SInterlacedResize: SmoothDeinterlace before resize.
 4) InterlacedResize: using function call in SimpleResize.dll
 5) OInterlacedResize: Offset deinterlace method; must have a bug in it.
 6) LInterlacedResize: De-interlace with LeakKernelBob before resizing.
 
 The next 2 screen shots show 2 consecutive frames. Which of these is performing the best?
 
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| Next frame: SInterlacedResize shows less motion degradation? ------------------------------
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