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From HDTV source material
This is a 4-way test of various resizing algorithms:
1) BicubicResize: the wrong way to resize interlaced material.
2) BInterlacedResize: uses "dumb bob" before resize.
3) SInterlacedResize: SmoothDeinterlace before resize.
4) InterlacedResize: using function call in SimpleResize.dll
5) OInterlacedResize: Offset deinterlace method; must have a bug in it.
6) LInterlacedResize: De-interlace with LeakKernelBob before resizing.

The next 2 screen shots show 2 consecutive frames. Which of these is performing the best?

This is one of my favorite images
This is some descriptive text.
Next frame: SInterlacedResize shows less motion degradation?
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This is one of my favorite images
This is some descriptive text.
This is one of my favorite images
This is some descriptive text.
This is one of my favorite images
This is some descriptive text.
This is one of my favorite images
This is some descriptive text.
This is one of my favorite images
This is some descriptive text.